A Practical Reference
Aletheia operates at roughly late medieval technology (TL3) with emerging early-renaissance developments (TL4). In practical terms this means the world possesses advanced metallurgy, complex craft traditions, and growing urban scholarship, but has not undergone the technological revolutions that define the early modern period.
Magic exists alongside technology and often replaces or outcompetes technological solutions. As a result, some developments that appeared historically in our world never became dominant in Aletheia.
Technology Level Summary
Baseline: Late TL3 (late medieval)
Emerging: Early TL4 technologies appear in cities and specialist workshops.
General rule:
Most TL4 equipment exists but may be uncommon, expensive, or limited to specialists.
Cost guidelines:
-
Standard TL4 items: normal price if available
-
Advanced TL4 craftsmanship: +25% cost
-
Precision instruments: often +25–50% cost
Firearms do not exist as practical weapons.
Materials and Craftsmanship
Aletheia possesses strong traditions in:
-
metallurgy
-
armor production
-
weapon smithing
-
glassworking
-
mechanical engineering
Guilds and master craftsmen dominate production of complex items. Most villages rely on simpler tools and equipment.
Cities and major trade centers are where advanced craftwork appears.
Weapons
Common battlefield weapons include:
-
spears and polearms
-
swords and sabres
-
bows and longbows
-
crossbows (including windlass and cranequin types)
-
shields and heavy infantry weapons
More refined weapons such as rapiers and smallswords exist but are largely urban or aristocratic weapons associated with dueling or officers rather than battlefield combat.
Firearms have never developed into practical weapons.
Armour
Armor technology is advanced and widely practiced.
Common types include:
-
padded armour
-
mail
-
scale and lamellar
-
brigandine
-
partial plate
-
full plate harness
Brigandine and plate armour are widely used by professional soldiers and knights.
Highly articulated or master-crafted plate armour may cost 25% more than standard listings.
Optics and Long-Distance Viewing
Primitive spyglasses exist but are uncommon.
Basic Spyglass
Simple naval or military viewing tube.
-
low magnification
-
narrow field of view
-
heavy distortion
-
useful only for spotting distant movement
Typical use:
-
detecting sails
-
spotting ships or riders on the horizon
Identifying details is rarely possible.
High-Quality Optics
Rare specialist devices produced by master glassworkers.
Clearer and more reliable but still expensive.
Magical Viewing Devices
Magic often replaces technological optics.
Examples include:
-
enchanted lenses
-
scrying instruments
-
magical farsight devices
These are extremely expensive but vastly more effective than mundane optics.
Mechanical Devices
Mechanical engineering is well understood at large scales.
Common devices include:
-
watermills
-
windmills
-
cranes and lifting machines
-
siege engines
-
mechanical clocks
Clocks
Large mechanical clocks are common in:
-
temples
-
monasteries
-
universities
-
major cities
Smaller indoor clocks exist but are luxury items.
Portable timepieces are rare experimental devices.
Pocket watches do not yet exist.
Gunpowder and Explosives
Gunpowder is not used for weapons in Aletheia.
Alchemists are aware that certain chemical mixtures can produce explosive reactions, but these mixtures are typically:
-
unstable
-
dangerous to transport
-
difficult to manufacture consistently
Magically stabilized explosive compounds exist but are rare and extremely expensive. These are sometimes used for:
-
mining
-
demolition
-
specialized engineering
Because magic already provides reliable destructive power, there has been little incentive to develop explosive weapons further.
Navigation and Instruments
Seafaring technology is well developed.
Common instruments include:
-
astrolabes
-
compasses
-
navigational charts
-
measuring tools
-
surveying instruments
Spyglasses are beginning to appear in naval contexts but remain uncommon.
Magic is often used to supplement navigation.
Medicine and Alchemy
Medicine combines traditional knowledge with alchemical practice.
Common features include:
-
herbal medicine
-
surgical knowledge
-
alchemical compounds
-
magical healing
Universities and temples often serve as centers of medical learning.
Alchemists frequently experiment with chemical reactions and substances that have no obvious practical use — some of which are later discovered to be very useful or very dangerous.
The Role of Magic
Magic often replaces technological solutions.
Where a technological innovation might require:
-
decades of research
-
expensive infrastructure
-
dangerous experimentation
magic may provide an immediate, if costly, alternative.
As a result, technological development in Aletheia often progresses more slowly than it did historically in our world.
The world therefore combines advanced craftsmanship with a technological pace shaped heavily by magical alternatives.
In Practice
In daily life, Aletheia resembles a late medieval world with pockets of emerging renaissance innovation.
You will find:
-
knights in plate armour
-
crossbows on the battlefield
-
mechanical clocks in temple towers
-
universities debating natural philosophy
-
primitive spyglasses aboard ships
-
and wizards doing things technology has not yet learned how to do.
Which, all things considered, keeps life interesting.