House Rules

Campaign-specific modifications and house rules for GURPS gameplay in the World of Aletheia.

Campaign Modifications

These house rules are designed to support the tone of the setting, keep play moving at the table, and adjust core mechanics where campaign expectations differ from default GURPS assumptions.

Topics covered:

  • Combat modifications
  • Magic system adjustments
  • Skill and ability modifications
  • Campaign-specific mechanics
  • Experience and advancement rules
  • Equipment and technology guidance

Detailed house rules documentation is coming soon.