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Showing 1-40 of 40 filtered sorcerer spells.

Spell Name Type Cost List Details
Airtight Winds, Vapors, and Sky Passage, Food 25 points.
Blood Drinker Vital Functions & Augmentation, Food 33 points.
Bottle Food 31 points for level 1 + 11 points/additional level.
Carnivory Food 48 points.
Cheese Food 3 points/level.
Cook Food 1 point/level.
Create Food Food 40 points for level 1 + 4 points/additional level.
Decay Food 20 points/level.
Distill Food 4 points/level.
Essential Food Food 80 points for level 1 + 4 points/additional level.
Feed Food 9 points.
Gluttony Food 38 points for level 1 + 1 point/additional level.
Herbivory Food 48 points.
Hunger Food 13 points.
Hydration Food 28 points.
Literary Hunger Detection & Appraisal, Food 12 points.
Missile of Hunger Food 6 points.
Nervous Stomach Food 38 points.
Omnivory Food 63 points.
Personal Ablative Barrier Wood, Vines, and Plant Forms, Force, Food 5 points/level.
Personal Absorb Impact Wood, Vines, and Plant Forms, Force, Food 5 points/level.
Personal Armor Armor & Battle Shells, Wood, Vines, and Plant Forms, Force, Food 10.5 points/level.
Personal Assassin’s Bane Wood, Vines, and Plant Forms, Force, Food 16.5 points/level.
Personal Blade Barrier Wood, Vines, and Plant Forms, Force, Food 20 points.
Personal Body of Fungus Body Forms & Embodiments, Body Forms, Limbs, and Alteration, Wood, Vines, and Plant Forms, Force, Food 84 points.
Personal Body of Slime Body Forms & Embodiments, Body Forms, Limbs, and Alteration, Wood, Vines, and Plant Forms, Force, Food 69 points.
Personal Bullet Protection Resistances & Immunities, Wood, Vines, and Plant Forms, Force, Food, Technological 5 points/level.
Personal Bullet Shield Wards, Shields, and Barriers, Wood, Vines, and Plant Forms, Force, Food, Technological 1 point/level.
Personal Juggernaut Armor Armor & Battle Shells, Wood, Vines, and Plant Forms, Force, Food 8.5 points/level.
Personal Monk’s Banquet Wood, Vines, and Plant Forms, Force, Food 9 points.
Personal Universal Appetite Wood, Vines, and Plant Forms, Force, Food 5 points or 20 points.
Poison Food Food, Poison 56 points.
Preserve Food Food 45 points for level 1 + 5 points/additional level.
Purify Food Food 4 points/level.
Satiation Food 28 points.
Seek Food Seekers & Trackers, Food 41 points or 51 points.
Souldrinker Food 75 points for level 1 + 12 points/additional level.
Test Food Detection & Appraisal, Food 24 points.
Universal Appetite Food 29 points or 44 points.
Water to Wine Ice, Snow, and Frost, Food 6 points/level.

Airtight

25 points.

Winds, Vapors, and Sky Passage, Food

Keywords

Buff, No-Signature, Persistent, Utility

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

1 week. Causes a reasonably well sealed container (such as a bottle, box or jar) to become airtight. This slows the decay of some materials and prevents dust and other airborne pollutants from getting into the container. This spell can't be used to pasteurize perishable materials unless the container and the material are rendered sterile (either by heating or by magic) after this spell has been cast.

Description

This manipulation of the Lattice creates an airtight seal within a reasonably sound container (bottle, box, jar) for one week. It effectively preserves contents by preventing the ingress of dust and airborne pollutants, slowing decay, but does not sterilize the contents.

Statistics

Affliction 1 (HT; Accessibility, Only on sealed containers, -70%; Advantage, Airtight, +60%; Extended Duration, 3,000x, +140%; Fixed Duration, +0%; Increased 1/2D, x10, +15%; No Signature, +20%; Sorcery, 15%) [25]. Note: “Airtight” is Sealed (Accessibility, Only gases, -50%; Magical, -10%) [6].

Archmagister's Counsel

A fine way to preserve critical documents or alchemical reagents from atmospheric decay. It also keeps your wine fresh, which, for some lords, is a matter of national security.

Source Spell

Airtight

Source Spell Types

Air Spells

Blood Drinker

33 points.

Vital Functions & Augmentation, Food

Keywords

Buff, Control, Damage, Defense, No-Signature

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

1 day.

Description

This Lattice manipulation imbues a weapon with a vampiric hunger. Each time it successfully penetrates DR and inflicts damage, it siphons a point of life energy from the target, accumulating it in an energy reserve on the weapon itself. This sustained effect lasts for one day.

Statistics

Affliction 1 (HT; Accessibility, Only on weapons, -20%; Advantage, Blood Drinker, +110%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [33]. Note: “Blood Drinker” is ER 5 (Physical; Affects Others 1, Only the wielder, +50%; Magical, -10%; Special Recharge, -70%) [11].

Archmagister's Counsel

Arm your elite guard with such enchantments, and watch their endurance magically stretch through engagements. Your enemies will find their own strength fueling your victories, whether they understand the Lattice or not.

Source Spell

Blood Drinker

Source Spell Types

Individual Spell

Bottle

31 points for level 1 + 11 points/additional level.

Food

Keywords

Area, Utility

Casting Roll

IQ.

Range

10 yards.

Duration

Instantaneous.

Description

This working instantly portions food or drink from a single source into up to one hex's worth of provided containers (glass or tin, caster's choice). It then sterilizes and seals them, preserving the contents. The magic, be it Sorcery or mere scholarship, ensures foodstuffs are ready for future use.

Statistics

Create Contaminants 1 (Accessibility, Only containers that were used for food portioning, -30%; Destruction Only, +0%; Link, +10%; Magical, -10%; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Reduced Range, 1/10, -30%) [20] + Telekinesis 1 (Link, +10%; Magical, -10%; One Task, Portioning food or drinks, -80%; Reduced Time 10, +200%) [11/level].

Archmagister's Counsel

A fine spell for provisioning your legions or ensuring your explorer's rations don't turn into a festering biological weapon. The Guild will call it 'culinary magic'; I call it logistics.

Source Spell

Bottle

Source Spell Types

Food Spells

Carnivory

48 points.

Food

Keywords

Debuff, Malediction, No-Signature, Resisted-HT

Casting Roll

Will.

Range

Unlimited.

Duration

1 day.

Description

This working twists a subject’s digestive system, forcing them to digest only animal matter for one day. Herbivores affected by this lose their Restricted Diet (Herbivore) disadvantage, gaining Restricted Diet (Carnivore) instead. The cost is 48 points, resisted by HT, with a casting roll against Will.

Statistics

Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Disadvantage, Restricted Diet (Carnivore), +10%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Malediction 2, +150%; Negated Disadvantage, Restricted Diet (Herbivore), +100%; No Signature, +20%; Sorcery, -15%) [48].

Archmagister's Counsel

Force an enemy's warhorses or prized livestock onto a carnivorous diet. Watch them starve, or better yet, turn feral. The Guild calls it 'cruel,' I call it effective resource denial.

Source Spell

Carnivory

Source Spell Types

Food Spells

Cheese

3 points/level.

Food

Keywords

Persistent, Touch, Utility

Casting Roll

IQ or Professional Skill (Cheesemaker).

Range

Touch.

Duration

Permanent.

Description

This manipulation of the Lattice transmutes milk into cheese. The caster can affect up to 10 x (spell level squared) pounds of milk. The effect is permanent. Costs 3 energy points per level to cast, requiring a successful IQ roll or Professional Skill (Cheesemaker) check.

Statistics

Create (Reduced Fatigue Cost 1, +20%; Transmute Milk to Cheese, +50%; Transmutation Only, -100%; Magical, -10%) [3/level].

Archmagister's Counsel

A lord who cannot feed his people will not remain a lord. This particular use of the Lattice, whether by Guild wizard or bloodline sorcerer, produces lasting nourishment. Assess your granaries, then your mages.

Source Spell

Cheese

Source Spell Types

Food Spells

Cook

1 point/level.

Food

Keywords

Area, Control, Damage, Persistent

Casting Roll

None.

Range

2 yards.

Duration

Indefinite.

Description

This spell allows one to precisely control the temperature within a cooking vessel. For each level, the spell increases the temperature by up to 20°, at a rate of 4° per second of concentration. This is basic thermal manipulation, effective within a 2-yard range, and persists indefinitely.

Statistics

Temperature Control (Accessibility, Inside cooking vessels only, -30%; Heat Only, -50%; Reduced Range, 1/5, -20%; Reduced Time 1, +20%; Sorcery, -15%; Variable, +5%) [1/level].

Archmagister's Counsel

You cannot win a war if your soldiers starve or eat spoiled rations. A well-placed 'Cook' can feed an entire company with minimal fuss, a far more effective use of power than most of the Guild's pyrotechnics.

Source Spell

Cook

Source Spell Types

Food Spells

Create Food

40 points for level 1 + 4 points/additional level.

Food

Keywords

Persistent, Touch, Utility

Casting Roll

IQ or Cooking. Special casting time (see below).

Range

Touch.

Duration

Indefinite.

Description

This manipulation of the Lattice allows for the creation of any mundane foodstuff. At its foundational 'level,' you can conjure up to 3 lbs. of fare, appearing directly in your hand. Each subsequent 'level' increases the quantity produced, adding 3 lbs. per level beyond the first. It's a persistent effect, requiring only a touch to activate.

Statistics

Snatcher (Accessibility, Only mundane food, -40%; Improved, +10%; Less Weight, 3 lbs., -5%; Magical, -10%; Reduced Fatigue Cost 1, +20%; Unpredictable, -25%) [40]. Level 2 removes Less Weight (+5%) [+4] and additional levels add More Weight (+5%) [+4]. Note: The Improved enhancement eliminates the auto-fail on 14+.

Archmagister's Counsel

While this won't win battles, ensuring your troops and engineers are fed without burdening supply lines is a strategic advantage few lords consider. A well-fed army is a loyal and effective army, regardless of whether a wizard or sorcerer is 'plucking' for their supper.

Source Spell

Create Food

Source Spell Types

Food Spells

Decay

20 points/level.

Food

Keywords

Touch, Utility

Casting Roll

IQ.

Range

Touch.

Duration

Instantaneous.

Description

This instant-duration touch spell spoils food immediately. A Concentrate maneuver and 1 FP are required to apply this effect to any food item.

Statistics

Create Food (Can be saved, -10%; Destruction Only, +0%; Magical, -10%; Reduced Fatigue Cost 1, +20%) [20/level].

Archmagister's Counsel

A sorcerer with an eye for sabotage understands that a well-placed touch can spoil an entire campaign before it even has a chance to begin. Starvation is a far more effective siege than any battering ram.

Source Spell

Decay

Source Spell Types

Food Spells

Distill

4 points/level.

Food

Keywords

Persistent, Touch, Utility

Casting Roll

IQ or Professional Skill (Distiller).

Range

Touch.

Duration

Permanent. Concentrates a liquid by removing water from it. This spell is mostly used to make strong alcoholic beverages, but alchemists also employ it for other purposes. To cast the spell, the caster touches the liquid he wishes to transform, takes a Concentrate maneuver and makes his casting roll. Success means he transforms it successfully. Failure means nothing happens. Critical failure means the transformation happens, but in a way that’s inconvenient or dangerous – the GM should be creative! Transformation costs 1 FP per use. The caster can transform an amount of liquid weighing up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on. If the product is worth more than what you started with, it’s unstable and will revert to its original form after 10 seconds unless you stabilize it with your character points – in which case point cost depends on the difference in value. Each point spent stabilizes a quantity worth 10% of the campaign’s average starting wealth. (This is just the tradeoff used for Trading Points for Money, p. B26.) The GM determines the cash value per pound of matter – a ton of iron costs more to stabilize than a ton of stone. Points spent to stabilize matter come from your “Creation Pool,” a number of points set aside for the purpose. You can’t apply any modifiers to these points. Points used to stabilize matter are unavailable until reclaimed – which causes the matter to vanish. If the matter is crafted into an object, the item is unmade when the matter vanishes. If the matter is mixed with other materials (e.g., alloyed), you must separate it to reclaim your points; this can be a tedious process. If it’s destroyed or transformed (e.g., eaten), you can’t reclaim your points – they’re gone. You can increase your Creation Pool with unspent points at any time.

Description

This spell manipulates the Lattice to extract water from a liquid, effectively concentrating it. Each use costs 1 FP. A successful casting, at IQ or Professional Skill (Distiller), transforms up to 10 × (level)² lbs. of liquid. Critical failure yields an inconvenient or dangerous transformation. Should the resulting product be more valuable, it will revert in 10 seconds unless stabilized by spending character points from a dedicated Creation Pool; each point stabilizes matter worth 10% of the campaign’s average starting wealth. These points are reclaimed when the matter is unmade, though destruction or absorption means the points are lost.

Statistics

Create (Accessibility, Only to concentrate, -25%; Transmute Alcoholic Beverage to Alcoholic Beverage, +50%; Transmutation Only, -100%; Magical, -10%; Variable, +5%) [4/level].

Archmagister's Counsel

Ignore the Guild’s moralizing about 'natural processes.' A proper Lord uses this to ensure his campaigns are well-supplied with potent drink, or to extract rare reagents from dross. The Lattice does not care if the ethanol was brewed or simply willed into being strong enough to fell an ogre.

Source Spell

Distill

Source Spell Types

Food Spells

Essential Food

80 points for level 1 + 4 points/additional level.

Food

Keywords

Persistent, Touch, Utility

Casting Roll

IQ or Cooking. Special casting time (see below).

Range

Touch.

Duration

Indefinite.

Description

This working plucks the Lattice to conjure sustenance. For 80 points, it provides 3 lbs. of any common food, appearing in your hand. Each additional 4 points adds another 3 lbs. of food. The casting requires a successful IQ or Cooking roll, but unlike lesser conjurations, a high roll won't cause failure; it simply won't improve the yield beyond the allocated cost.

Statistics

Snatcher (Accessibility, Only mundane food, -40%; Cosmic, Essential, +50%; Improved, +10%; Less Weight, 3 lbs., -5%; Magical, -10%; Reduced Fatigue Cost 1, +20%; Unpredictable, -25%) [80]. Level 2 removes Less Weight (+5%) [+4] and additional levels add More Weight (+5%) [+4]. Note: The Improved enhancement eliminates the auto-fail on 14+.

Archmagister's Counsel

Your quartermasters will thank you for this. No longer will supply lines dictate strategy; you can feed an army without ever needing a granary. Imagine the logistical advantages when besieging a city or campaigning in barren lands.

Source Spell

Essential Food

Source Spell Types

Food Spells

Feed

9 points.

Food

Keywords

Persistent, Utility

Casting Roll

None.

Range

10 yards.

Duration

Indefinite.

Description

This working creates an invisible kinetic force, capable of utilizing available utensils or emulating a pair of hands to feed a designated subject within 10 yards. The effect persists indefinitely until a new command is given or the subject is fully fed. This is essentially a specialized application of Telekinesis at skill 4 for the singular task of providing sustenance. There is no casting roll required for its activation.

Statistics

Telekinesis 4 (Independent, +40%; One Task, Feeding, -80%; Sorcery, -15%) [9].

Archmagister's Counsel

A truly useful bit of Lattice-plucking, this. No more wasted time with feeding tubes or spoon-feeding invalids; simply aim and let the magic do the tedious work. Efficiency, even in care, is paramount to a successful household.

Source Spell

Feed

Source Spell Types

Food Spells

Gluttony

38 points for level 1 + 1 point/additional level.

Food

Keywords

Debuff, Malediction, No-Signature, Resisted-HT

Casting Roll

Will.

Range

Unlimited.

Duration

1 day.

Description

This spell, priced at 38 points for level 1 and an additional point per level thereafter, is resisted by HT. It causes the subject's digestive system to become less efficient. At level 1, it introduces 'Increased Consumption 1' and negates any existing 'Reduced Consumption' advantage related to food. Each subsequent level increases the 'Increased Consumption' disadvantage by one. Duration is 1 day, and range is unlimited.

Statistics

Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Disadvantage, Increased Consumption 1, +10%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Malediction 2, +150%; Negated Advantage, Reduced Consumption 4 (Food Only, -50%), +4%; No Signature, +20%; Sorcery, -15%) [38]. Additional levels add more levels of Disadvantage, Increased Consumption (+10%) [+1].

Archmagister's Counsel

You want to disrupt a siege without outright murder? Hit their supply lines and then hit their stomachs. Make the enemy's own rations turn against them; they'll eat themselves out of existence far faster than any blockade could manage.

Source Spell

Gluttony

Source Spell Types

Food Spells

Herbivory

48 points.

Food

Keywords

Debuff, Malediction, No-Signature, Resisted-HT

Casting Roll

Will.

Range

Unlimited.

Duration

1 day.

Description

This brutal manipulation forces a living creature's digestive system to process only plant matter. Carnivores subjected to this lose their Restricted Diet (Carnivore/Fresh Meat), gaining Restricted Diet (Herbivore) for one day. This is an Affliction (HT), costing 48 points and taking 1 day to be fully effective, with unlimited range.

Statistics

Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Disadvantage, Restricted Diet (Herbivore), +10%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Malediction 2, +150%; Negated Disadvantage, Restricted Diet (Carnivore/Fresh Meat), +100%; No Signature, +20%; Sorcery, -15%) [48].

Archmagister's Counsel

Against a beast-master, this spell turns their prized hunting hawk into a glorified pigeon; against a rival lord, it forces them into a peculiar fast. The Lattice doesn't care if it's 'honorable,' only that it's effective.

Source Spell

Herbivory

Source Spell Types

Food Spells

Hunger

13 points.

Food

Keywords

Damage, Debuff, Defense, Malediction, No-Signature, Resisted-HT

Casting Roll

Will.

Range

Unlimited.

Duration

Instantaneous.

Description

This manipulation of the Lattice inflicts 1d-2 fatigue damage upon a subject who fails a HT resistance roll. The subject experiences this fatigue precisely as if they were starving, a rather unpleasant sensation.

Statistics

Fatigue Attack 1d-2 (HT; Based on HT, +20%; Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%; Starvation, +40%) [13].

Archmagister's Counsel

Fatten your enemies for slaughter, then use this to ensure they feel every pound of their indulgence. A well-placed 'Hunger' can drain the fight from even the most stubborn foe, regardless of how they access The Lattice.

Source Spell

Hunger

Source Spell Types

Individual Spell

Hydration

28 points.

Food

Keywords

Buff, No-Signature

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

1 day.

Description

This manipulation of the Lattice allows a subject to forgo water for a full day without ill effects. While the cost is trivial, its application is precise, requiring an Innate Attack (Gaze) roll to deliver at up to 100 yards. The Guild calls this 'minor'; I call it damnably practical.

Statistics

Affliction 1 (HT; Advantage, Hydration, +40%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [28]. Note: “Hydration” is Doesn’t Eat or Drink (Magical, -10%; Water Only, -50%) [4].

Archmagister's Counsel

This spell means logistics for your armies just got a whole lot simpler. Keep your troops hydrated in arid lands without lugging countless barrels. It's not flashy, but it's effective.

Source Spell

Hydration

Source Spell Types

Food Spells

Literary Hunger

12 points.

Detection & Appraisal, Food

Keywords

Damage, Debuff, Defense, Information, Malediction, No-Signature, Resisted-Will

Casting Roll

Will.

Range

Unlimited.

Duration

Instantaneous.

Description

This cynical manipulation of the Lattice causes 1d-2 fatigue damage upon a failed Will resistance. The true insidious nature is that this fatigue can only be recovered by extensive reading of literature previously unknown to the victim. Yes, even a Wizard can fall prey to a desire for intellectual stimulation.

Statistics

Fatigue Attack 1d-2 (Will; Malediction 2, +150%; No Signature, +20%; Sorcery, ‑15%; Starvation, Variant, +40%) [12].

Archmagister's Counsel

If one of your court advisors suddenly starts quoting obscure poetry and raving about lost tomes, he's either finally cracked under pressure or someone has decided that prolonged, forced literacy is the perfect way to remove him from service without drawing steel.

Source Spell

Literary Hunger

Source Spell Types

Book Spells

Missile of Hunger

6 points.

Food

Keywords

Damage, Defense, Missile, Obvious

Casting Roll

None. Use Innate Attack (Projectile) to hit.

Range

100 yards.

Duration

Instantaneous.

Description

This spell conjures an orb of greenish light, which inflicts 1d-2 fatigue damage upon impact. The damage is mitigated by Damage Resistance, and its range extends up to 100 yards. No casting roll required; success is determined by the caster's Innate Attack (Projectile) skill.

Statistics

Fatigue Attack 1d-2 (Increased 1/2D, 10x, +15%; Sorcery, ‑15%; Starvation, +40%) [6].

Archmagister's Counsel

Understand that a hungry man will gladly trade secrets for a full belly. This 'missile' can turn a boastful guard into a famished whisperer, all without drawing unnecessary blood. The Lattice doesn't care if you call it torture or a 'strategic inducement'.

Source Spell

Curse-Missile: Hunger

Source Spell Types

Individual Spell

Nervous Stomach

38 points.

Food

Keywords

Debuff, Malediction, No-Signature, Resisted-HT

Casting Roll

Will.

Range

Unlimited.

Duration

1 day.

Description

This malediction instills a substantial aversion to rich foods and strong drink, imposing a -3 penalty to the subject's HT rolls when attempting to avoid illness from such indulgences. The effect persists for one full day, ensuring any celebratory feast becomes a day-long ordeal of discomfort.

Statistics

Affliction 1 (HT; Disadvantage, Nervous Stomach, +1%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, -15%) [38].

Archmagister's Counsel

Why bother with poison when you can make a feast unbearable for an adversary? A poorly targeted Nervous Stomach spell can turn a celebratory banquet into a tactical disaster for a rival lord.

Source Spell

Nervous Stomach

Source Spell Types

Food Spells

Omnivory

63 points.

Food

Keywords

Buff, No-Signature

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

1 day.

Description

This manipulation of the Lattice bestows the subject with the temporary ability to consume and subsist on any organic matter, effectively negating the 'Restricted Diet' disadvantage for one full day. It requires no effort to maintain once cast.

Statistics

Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Negated Disadvantage, Restricted Diet (Rare), +400%; No Signature, +20%; Sorcery, -15%) [63].

Archmagister's Counsel

A useful trick for your scouts in hostile territory, ensuring they don't starve on a diet of local fauna or flora. The Guild would call it 'crude'; I call it practical.

Source Spell

Omnivory

Source Spell Types

Food Spells

Personal Ablative Barrier

5 points/level.

Wood, Vines, and Plant Forms, Force, Food

Keywords

Control, Damage, Defense, Healing, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This 'Lattice-work' creates a durable ablative force screen around the caster, granting DR 4 per level. This protection comes with the usual caveats of Force Field (bypassing DR penalties) and Ablative (DR is lost point-for-point to damage, but regenerates after combat).

Statistics

DR 4 (Ablative, -80%; Force Field, +20%; Sorcery, -15%) [5/level].

Archmagister's Counsel

Equip your elite guard with this, my Lord, and watch them laugh off what would fell lesser men. It's not about the 'how' of the magic, but the 'what it does' for your objectives.

Source Spell

Personal Ablative Barrier

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Absorb Impact

5 points/level.

Wood, Vines, and Plant Forms, Force, Food

Keywords

Control, Damage, Defense, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This manipulation of the Lattice grants the caster DR 4 per level against impact damage from falls and collisions. Do not expect it to slow your descent; it only hardens you against the inevitable landing.

Statistics

DR 4 (Force Field, +20%; Limited, Fall and Collision Damage, -80%; Sorcery, -15%) [5/level].

Archmagister's Counsel

Equip your shock troopers or the Royal Guards with this, and they'll laugh off ambushes and accidental drops. It's a simple truth: a soldier who doesn't shatter on impact is a soldier who can still fight for the crown.

Source Spell

Personal Absorb Impact

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Armor

10.5 points/level.

Armor & Battle Shells, Wood, Vines, and Plant Forms, Force, Food

Keywords

Control, Damage, Defense, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

An invisible field of pure force envelops you and your carried gear, augmenting your Damage Resistance by twice the level of this spell. This effect is cumulative with any physical armor worn. For example, a level 3 spell grants DR 6.

Statistics

Damage Resistance 2 (Force Field, +20%; Sorcery, -15%) [10.5/level].

Archmagister's Counsel

This Lattice-work grants your key personnel an edge in any skirmish; it's foolish to send a valuable asset into harm without ensuring their survival first.

Source Spell

Personal Armor

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Assassin’s Bane

16.5 points/level.

Wood, Vines, and Plant Forms, Force, Food

Keywords

Control, Damage, Defense, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

An invisible force field emanates from your person, reinforcing your DR from the rear by twice this spell's level. This protection stacks with worn armor, effectively making your backside a fortress against unexpected attacks. The Guild calls it 'tactical reinforcement'; I call it common sense for survival.

Statistics

Damage Resistance 2 (Directional, Back, -40%; Force Field, +20%; Reflection, +100%; Sorcery, -15%) [16.5/level].

Archmagister's Counsel

Ensure your royal escorts are equipped with this. It’s an elegant solution to the perennial problem of assassins who prefer to stab in the back, regardless of whether they employ a blade or some arcane trickery.

Source Spell

Personal Assassin’s Bane

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Blade Barrier

20 points.

Wood, Vines, and Plant Forms, Force, Food

Keywords

Aura, Control, Damage, Melee, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This Lattice manipulation conjures a 'blade barrier' of transparent force around you. This barrier, which attacks every second with an effective skill of 14 (modified only for size), automatically strikes anyone adjacent or in close combat. It deals 1d+1 cutting damage, affects insubstantial beings, and persists indefinitely for 20 energy points.

Statistics

Cutting Attack 1d+1 (Affects Insubstantial, +20%; Area Effect, 2 yards, +50%; Aura, +80%; Bombardment, Skill 14, -5%; Melee Attack, Reach C, -30%; Sorcery, -15%) [20].

Archmagister's Counsel

This little trick turns a single body into a meat grinder, making a front-line soldier an impassable shield or an assassin a whirlwind of death. A cheap investment for significant crowd control, regardless of whether you call it 'wizardry' or 'sorcery.'

Source Spell

Personal Blade Barrier

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Body of Fungus

84 points.

Body Forms & Embodiments, Body Forms, Limbs, and Alteration, Wood, Vines, and Plant Forms, Force, Food

Keywords

Control, Defense, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This manipulation of the Lattice transforms your physical form into a fungal one, imbuing you with the Body of Fungus meta-trait. This grants you Defensive Spores, Damage Resistance 2 (Semi-Ablative), Blunt Claws, Lifting ST 5, immunity to metabolic hazards, and the Homogenous Injury Tolerance. Your Basic Speed is reduced by 1, and you gain Numbness. Your clothing and gear up to your Basic Load transform with you, persisting as long as you maintain the fungal form.

Statistics

Alternate Form (Body of Fungus*; Can Carry Objects, No Encumbrance, +10%; Sorcery, -15%) [84].* A variant of the meta-trait from p. 165 of GURPS Magic: Basic Speed-1 [-20]; Blunt Claws [3]; DR 2 (Semi-Ablative, -20%) [8]; Doesn’t Breathe [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous) [40]; Lifting ST 5 [15]; Numb [-20]; and Affected by Fungus Spells [0]. 76 points.

Archmagister's Counsel

A fine way to infiltrate a damp dungeon or survive a gas attack, provided your enemies aren't armed with a bag of salt. Remember, Lord, adaptability, not dogma, wins wars.

Source Spell

Personal Body of Fungus

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Body of Slime

69 points.

Body Forms & Embodiments, Body Forms, Limbs, and Alteration, Wood, Vines, and Plant Forms, Force, Food

Keywords

Control, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This Lattice-work grants the caster the full Body of Slime meta-trait, a rather effective alteration for certain situations. Your gear, up to your Basic Lift, also changes with you, because practicality should never be sacrificed for dramatic effect. This costs 69 points, and lasts indefinitely once assumed.

Statistics

Alternate Form (Body of Slime*; Can Carry Objects, No Encumbrance, +10%; Sorcery, -15%) [69].* A meta-trait from p. 165 of GURPS Magic: Amphibious [10]; Doesn’t Breathe [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous) [40]; Bad Smell [-10]; Disturbing Voice [-10]; Invertebrate [-20]; Affected by Plant spells [0]. 60 points.

Archmagister's Counsel

A fine adaptation for infiltration or survival in unpleasant environments, my lord. Remember, some enemies are best confronted when you're less 'flesh and blood' and more 'indigestible goo.' Just don't ask me to shake your hand afterward.

Source Spell

Personal Body of Slime

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Bullet Protection

5 points/level.

Resistances & Immunities, Wood, Vines, and Plant Forms, Force, Food, Technological

Keywords

Control, Damage, Defense, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

An invisible force field emanates from your person, extending to all carried gear, effectively thickening the Lattice around you to repel bullets. This grants you +4 DR per level against firearm bullets, stacking with worn armor. Cost is 5 points per level for indefinite duration.

Statistics

Damage Resistance 4 (Force Field, +20%; Limited, Firearm Bullets, -80%; Sorcery, -15%) [5].

Archmagister's Counsel

Invest in this, my lord. Against an unexpected assailant with a modern firearm, it ensures your continued reign. A wizard must cast it; a sorcerer merely wills it. The outcome is the same.

Source Spell

Personal Bullet Protection

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Bullet Shield

1 point/level.

Wards, Shields, and Barriers, Wood, Vines, and Plant Forms, Force, Food, Technological

Keywords

Control, Damage, Defense, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This application of the Lattice creates a frontal, invisible force field that bestows an additional DR 1 per spell level against bullet weapons. This bonus stacks with conventional armor, protecting you and your carried gear from the front only.

Statistics

Damage Resistance 1 (Directional, Front, -20%; Force Field, +20%; Limited, Firearm Bullets, -80%; Sorcery, -15%) [1/level].

Archmagister's Counsel

Equip your elite skirmishers with this. It's a simple, undeniable advantage when advancing under fire, and the enemy won't even see it coming until their bullets fail to find purchase.

Source Spell

Personal Bullet Shield

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Juggernaut Armor

8.5 points/level.

Armor & Battle Shells, Wood, Vines, and Plant Forms, Force, Food

Keywords

Control, Damage, Defense, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This spell projects an invisible, directional force field that bolsters your Damage Resistance by twice the spell's level against attacks originating from the front. This protection stacks with any physical armor you may wear.

Statistics

Damage Resistance 2 (Directional, Front, -20%; Force Field, +20%; Sorcery, -15%) [8.5/level].

Archmagister's Counsel

Equip your elite guard with this; a sudden, devastating charge from the front becomes a matter of inconvenient bumps, rather than a bloodbath. It’s a good way to turn a rabble into a wall.

Source Spell

Personal Juggernaut Armor

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Monk’s Banquet

9 points.

Wood, Vines, and Plant Forms, Force, Food

Keywords

Control, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This manipulation of the Lattice allows the caster to ignore the need for sustenance, negating all ill effects from lack of food or water. It incurs a cost of 1 FP per hour for its indefinite duration.

Statistics

Doesn’t Eat or Drink (Magical, -10%) [9].

Archmagister's Counsel

A fine spell for a scout or a besieged lord; you can outlast your enemies when they are bound by such quaint needs as 'eating' and 'drinking,' regardless of how one plucks the Lattice to achieve it.

Source Spell

Personal Monk’s Banquet

Source Spell Types

Personal Food, Force, Fungus Spells

Personal Universal Appetite

5 points or 20 points.

Wood, Vines, and Plant Forms, Force, Food

Keywords

Control, Damage, Defense, Persistent, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This effect allows self to extract complete nutrition from any non-toxic animal or plant protein. A more potent version of this Lattice manipulation grants the ability to consume any organic or inorganic matter (excluding antimatter), even if it is corrosive, toxic, or radioactive, without ill effect. Note that neither offers protection from administered poisons unless consumed.

Statistics

Universal Digestion (Sorcery, -15%) [5]. The improved version replaces it with Universal Digestion (Matter Eater, +300%; Sorcery, -15%) [20].

Archmagister's Counsel

There's a subtle but critical difference between absorbing nutrients from anything, and simply being able to eat anything. I recall my cousin, a gifted prince, who could consume granite but nearly died after a common tavern brawl when his opponent simply rubbed a basic contact poison on their dagger. Focus on the actual threat, my Lords, not just the spectacular display.

Source Spell

Personal All-Eater

Source Spell Types

Personal Food, Force, Fungus Spells

Poison Food

56 points.

Food, Poison

Keywords

Aura, Buff, Damage, Defense, Melee, No-Signature, Persistent

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

Permanent. Introduces a physical poison into food. This poison remains indefinitely, but can be detected by Test Food. Anyone eating the poisoned food must make a HT roll. On a failed roll, he is seized by painful stomach cramps, taking 1d toxic damage; he is at -3 to DX and IQ for 1 hour.

Description

This spell introduces a potent physical poison into food, a permanent alteration that can be detected by a 'Test Food' spell. Consumption requires a HT roll; failure results in 1d toxic damage and a -3 penalty to DX and IQ for one hour, due to painful stomach cramps.

Statistics

Affliction 1 (HT; Accessibility, Can only be cast into food, -30%; Advantage, Poison Food, +320%; Extended Duration, Permanent, +150%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [56]. Note: “Poison Food” is Affliction 1 (HT; Aura, +80%; Attribute Penalty, DX-3, IQ-3, +60%; Blood Agent, -40%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Link, +10%; Melee Attack, Reach C, -30%; No Signature, +20%) [28] + Toxic Attack 1d (Aura, +80%; Blood Agent, -40%; Link, +10%; Melee Attack, Reach C, -30%; Resistible, HT, -25%) [4].

Archmagister's Counsel

Why bother with cloaks and daggers when a simple meal can take down a target? This is a king's weapon, for when a public execution would be… untidy. Just ensure no one tests the fare beforehand; a novice mistake, but one I've seen even 'seasoned' Guild members make.

Source Spell

Poison Food

Source Spell Types

Individual Spell

Preserve Food

45 points for level 1 + 5 points/additional level.

Food

Keywords

Area, Defense, Leveled, No-Signature

Casting Roll

Will.

Range

100 yards.

Duration

Two months. All food in the area ceases to spoil, decay, or otherwise become unusable. If the food is stored within a sealed container, the sorcerer’s casting roll is penalized by its DR as well as the normal range penalties. To convert area of effect (in yards) to cubic yards, square the radius and multiply the result by 12.5. To convert to gallons, square the radius and multiply the result by 2,500 for liquids or 2,150 for powders.

Description

This manipulation of the Lattice causes all food within a defined area (default 2 yards, increasing with levels) to cease spoiling or decaying for two months. Casting on food within sealed containers penalizes your casting roll by the container's DR and standard range penalties. Calculate cubic yards by squaring the radius and multiplying by 12.5; for liquids, multiply by 2,500 gallons; for powders, 2,150 gallons.

Statistics

Affliction 1 (HT; Accessibility, Only on food, -40%; Advantage, Unaging, Variant, +150%; Area Effect, 2 yards, +50%; Extended Duration, 30,000x, +180%; Fixed Duration, +0%; No Signature, +20%; Sorcery, -15%; Variable, Area, +5%) [45]. Additional levels add Area Effect (+50%) [+5]. Note: The DR subtracting from the casting roll rather than forcing a resistance roll (as for Buff spells) is a special effect.

Archmagister's Counsel

Food spoilage can decimate an army faster than any siege. Preserve your larders, my lord, and consider this spell a strategic pillar of protracted campaigns, far more reliable than salt and hope.

Source Spell

Preserve Food

Source Spell Types

Food Spells

Purify Food

4 points/level.

Food

Keywords

Persistent, Touch, Utility

Casting Roll

IQ.

Range

Touch.

Duration

Permanent.

Description

This efficient manipulation of the Lattice removes all impurities from food, rendering it safe for consumption. The caster touches the food and, with a Concentrate maneuver, rolls against IQ. The cost for this effect is 4 points per level, creating a permanent purification.

Statistics

Create (Accessibility, Only to transform into edible food, -20%; Transmute Food to Food, +50%; Transmutation Only, -100%; Magical, -10%) [4/level].

Archmagister's Counsel

Your scouts will be grateful for this in the field, turning foraging into a certainty rather than a gamble. No need for fancy kitchens when you have a capable sorcerer at hand.

Source Spell

Purify Food

Source Spell Types

Food Spells

Satiation

28 points.

Food

Keywords

Buff, No-Signature

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

1 day.

Description

This simple Affliction enables the subject to ignore their need for food for a full day, preventing hunger's ill effects. It requires an Innate Attack (Gaze) roll to target. A remarkably efficient pluck of the Lattice for something so mundane.

Statistics

Affliction 1 (HT; Advantage, Satiation, +40%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [28]. Note: “Satiation” is Doesn’t Eat or Drink (Food Only, -50%; Magical, -10%) [4].

Archmagister's Counsel

Equip your scouts and infiltrators with this, my Lord. They can bypass supply lines and forage risks, focusing solely on the mission, and we can all pretend the Guild could do better.

Source Spell

Satiation

Source Spell Types

Food Spells

Seek Food

41 points or 51 points.

Seekers & Trackers, Food

Keywords

Information

Casting Roll

Per. Use IQ for analysis.

Range

Unlimited.

Duration

Instantaneous. After casting, the GM rolls against the sorcerer’s Per, with a penalty based on the distance to the nearest significant source of food. The basic (41-point) version of this spell takes standard range penalties. The improved (51-point) one uses long-distance modifiers. If successful, the caster knows the exact distance and direction to the source of food, and may make a follow-up IQ roll (at no penalty) to learn basic details about it (e.g., “it’s an edible insect” or “it’s a lasagna”). Any known sources of food may be excluded if the caster mentions them before casting.

Description

This Lattice-work allows one to pinpoint the exact location and direction of sustenance. The basic 41-point form suffers standard range penalties, while the 51-point improved version applies long-distance modifiers. Casting costs 41 or 51 points. The GM rolls against the sorcerer's Perception, penalized by distance to the nearest significant food source. Success reveals its location; a follow-up, unpenalized IQ roll provides basic details (e.g., 'it's a rabbit burrow,' 'it's a tavern kitchen'). The caster may specify types of food to exclude before casting.

Statistics

Detect Food (Precise, +100%; Selective Effect, +20%; Sorcery, -15%) [41]. The improved version adds Long-Range 1 (+50%) [+10].

Archmagister's Counsel

A king whose army marches on its stomach, or whose coffers depend on knowing where the next harvest will come from, finds this 'trick' invaluable. It works equally well for finding a specific noble's hidden stores as it does for locating a game trail.

Source Spell

Seek Food

Source Spell Types

Food Spells

Souldrinker

75 points for level 1 + 12 points/additional level.

Food

Keywords

Debuff, Defense, Healing, Information, Malediction, Resisted-HT

Casting Roll

Will.

Range

Unlimited.

Duration

Instantaneous.

Description

This spell allows the caster to drain 1 HP per level from a visible victim, instantly transferring it to themselves. The victim resists with HT. This is not some esoteric 'spiritual' leech; it is a direct manipulation of vital essence, a true souldrinker.

Statistics

Leech 1 (Accelerated Healing, +25%; Based on HT, +20%; Malediction 2, +150%; Ranged, +40%; Sorcery, -15%; Vision-Based, Reversed, -20%) [75 + 12/additional level].

Archmagister's Counsel

Why bother with battlefield healers and cumbersome bandages when you can simply siphon life from your enemies? A king who understands this can turn every foe into a health potion for his best warriors.

Source Spell

Souldrinker

Source Spell Types

Assorted Spells

Test Food

24 points.

Detection & Appraisal, Food

Keywords

Information

Casting Roll

IQ.

Range

Unlimited.

Duration

Instantaneous. Determines whether the subject substance can be used normally as food. The GM will secretly roll against the caster’s IQ to the subject, which the caster must be able to see or touch. The caster will know automatically if the substance can be used as food, but a successful casting roll will let him know if there are any poisons, dangerous decay, or foreign objects in the food.

Description

This instant manipulation of the Lattice, costing 24 points, reveals the edibility of any substance the caster can see or touch. A successful IQ roll further detects poisons, decay, or foreign objects. The GM secretly rolls against the caster's IQ for this additional detail, but the basic edibility is always known.

Statistics

Detect (Food; Analysis Only, -50%; Analyzing, +100%; Sorcery, -15%; Touch- or Vision-Based, -15%) [24].

Archmagister's Counsel

Ensure your culinary staff employs this Lattice technique, for a dead king is often one who dined unwisely. It may be considered peasant magic by some, but a full belly ensures a focused mind on affairs of state, not upset stomachs.

Source Spell

Test Food

Source Spell Types

Food Spells

Universal Appetite

29 points or 44 points.

Food

Keywords

Buff, Damage, Defense, No-Signature

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

1 day.

Description

This Lattice manipulation allows the subject to derive sustenance from nearly anything. For 29 points, they can consume any non-toxic animal or plant protein for a day, effectively gaining "All-Eater" capability without poison resistance. For 44 points, the superior manipulation grants "Matter Eater" capability, enabling the subject to eat organic or inorganic material—even corrosive, toxic, or radioactive substances—for a full day. Neither version grants poison resistance; it simply allows consumption. Range is 100 yards, and there is no casting roll, only an Innate Attack (Gaze) to aim.

Statistics

Affliction 1 (HT; Advantage, All-Eater, +50%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [29]. Note: “All-Eater” is Universal Digestion (Magical, -10%) [5]. The improved version replaces it with Universal Digestion (Magical, -10%; Matter Eater, +300%) [20].

Archmagister's Counsel

Equip a scout with the superior application of this spell, and they will never go hungry, no matter how barren the land. Useful for siege warfare as well, I imagine.

Source Spell

All-Eater

Source Spell Types

Food Spells

Water to Wine

6 points/level.

Ice, Snow, and Frost, Food

Keywords

Persistent, Touch, Utility

Casting Roll

IQ or Professional Skill (Brewer).

Range

Touch.

Duration

Permanent.

Description

This working deftly plucks the Lattice to transform ordinary liquid into alcohol. The nature of the resulting beverage is dictated by the initial liquid. It's a permanent change, costing 6 points per level to perform.

Statistics

Create (Accessibility, Only to transform into an appropriate beverage, -10%; Transmute Drinkable Liquid to Alcoholic Beverage, +50%; Transmutation Only, -100%; Magical, -10%) [6/level].

Archmagister's Counsel

While suitable for banquets, this spell's true power lies in demoralizing temperance movements or subtly undermining an enemy by ensuring their 'pure' water supply is anything but. Remember, the Guild can't stop a Sorcerer from providing a good vintage.

Source Spell

Water to Wine

Source Spell Types

Food Spells