Sorcerer Spells

Comprehensive reference for sorcerer spells in the World of Aletheia.

Spell Source Attribution

These 2193 sorcerer spells are sourced from the Generic Universal Eggplant blog, an excellent resource for GURPS spell variants and homebrew content.

Source: Generic Universal Eggplant - Sorcery Spells

The spells have been organized and integrated into this site to provide easy reference for World of Aletheia campaigns.

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There are 92 spell types available. Type chips now open the unified filtered results view.

All Spells (Alphabetical)
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Acid Alteration, Growth, and Other Transmutations Animal Command & Repelling Animal Companions, Mounts, and Summons Arcane Siphons & Frailties Arcane Utilities & Implements Armor & Battle Shells Battle Blessings & Readiness Battlefield Zones & Fields Beast Forms & Traits Body Forms & Embodiments Body Forms, Limbs, and Alteration Breaking, Shattering, and Ruin Breath & Atmosphere Bursts, Barrages, and Bombardment Commands & Compulsion Communication & Empathy Concealments & Counter-Senses Countermagic & Suppression Crafting, Repair, and Reshaping Creation, Shape, and Matter Death Curses & Withering Detection & Appraisal Divination & Omens Dream Dreams, Sleep, and Delusion Drowning, Dehydration, and Fluid Assaults Earthshape, Passage, and Transmutation Emotion & Morale Enchantment Energy Flame Assaults & Battlefire Food Force Forced Movement & Restraint Gate Glamour, Color, and Prism Grand Arcana & Constructs Gravity Growth, Blessing, and Husbandry Healing Heat, Fuel, and Hearthwork Holy Ice, Snow, and Frost Illusion & Creation Internal Ruin, Fatigue, and Decline Lesser Hexes & Afflictions Lightning & Radiant Assaults Lightning of the Air Locks, Seals, and Traps Mana, Ley, and Power Memory, Thought, and Will Mental Curses & Counterwill Metal & Glass Missiles, Jets, and Rays Pain, Stun, and Collapse Plant Lore, Speech, and Passage Poison Possession & Identity Radiance, Sight, and Reflection Radiation Rain, Wind, and Greater Weather Readings & Analysis Resistances & Immunities Safeguards & Reliefs Seekers & Trackers Senses & Perception Shadows & Obscurity Shapeshifting & Polymorph Sorcerous Services & Rites Souls, Possession, and Bindings Sound Space Speed, Haste, and Handling Spirits of the Dead Spirits, Wards, and the Dead Stealth Stone, Soil, and Sand Summoning Technological Tempests, Lightning, and Winter Weather Thoughts & Memory Time Undead Animation & Command Vital Functions & Augmentation Wards, Shields, and Barriers Water Shaping & Passage Ways, Passage, and Travel Weapon Boons & Retaliations Weapons & Battlework Winds, Vapors, and Sky Passage Wood, Vines, and Plant Forms