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Showing 1-27 of 27 filtered sorcerer spells.

Spell Name Type Cost List Details
Dispel Gravity Countermagic & Suppression, Forced Movement & Restraint, Gravity 100 points for level 1 + 9 points/additional level.
Falling Sky Battlefield Zones & Fields, Gravity 11 points for level 1 + 2.5 points/additional level*.
Gravity Crush Forced Movement & Restraint, Gravity 28.5 points/level*.
Gravity Push Forced Movement & Restraint, Gravity 34.5 points/level*.
Gravity Tolerance Speed, Haste, and Handling, Gravity 17 points or more.
Increase Gravity Gravity 54 points for level 1 + 9 points/additional level.
Measure Gravity Readings & Analysis, Gravity 1 point.
Personal Astral Vision Senses & Perception, Ways, Passage, and Travel, Spirits, Wards, and the Dead, Gravity 13 points.
Personal Easy Rider Ways, Passage, and Travel, Gravity 1 point.
Personal Ethereal Body Ways, Passage, and Travel, Body Forms, Limbs, and Alteration, Souls, Possession, and Bindings, Gravity 76 points or 156 points.
Personal Gravity Tolerance Ways, Passage, and Travel, Gravity 5 points or more.
Personal Hypervision Senses & Perception, Ways, Passage, and Travel, Gravity 13 points.
Personal Jump Ways, Passage, and Travel, Gravity 2.5 points/level.
Personal Light Tread Ways, Passage, and Travel, Radiance, Sight, and Reflection, Gravity 10 points.
Personal Mass Sense Detection & Appraisal, Ways, Passage, and Travel, Gravity 35 points.
Personal Resist Gravity Resistances & Immunities, Ways, Passage, and Travel, Gravity 4.75 points/level.
Personal Selective Gravity Ways, Passage, and Travel, Gravity 71 points.
Personal Slow Fall Ways, Passage, and Travel, Gravity 11 points.
Personal Spatial Stability Ways, Passage, and Travel, Gravity 26 points.
Personal Wallwalker Ways, Passage, and Travel, Gravity 17 points.
Redirect Gravity Gravity 375 points.
Reduce Gravity Alteration, Growth, and Other Transmutations, Gravity 54 points for level 1 + 9 points/additional level.
Resist Gravity Resistances & Immunities, Gravity 17 points for level 1 + 5 points/additional level.
Reverse Gravity Gravity 275 points.
See Gravity Gravity 17 points.
Seek Gravity Seekers & Trackers, Gravity 13 points.
Selective Gravity Gravity 84 points.

Dispel Gravity

100 points for level 1 + 9 points/additional level.

Countermagic & Suppression, Forced Movement & Restraint, Gravity

Keywords

Area, Control, Persistent, Travel

Casting Roll

IQ.

Range

100 yards.

Duration

10 seconds.

Description

This working disrupts the Lattice's natural pull, creating a zone of zero gravity. For each level, the radius of this zero-G zone increases. It costs 100 energy points initially, with an additional 9 points per level, lasts 10 seconds, and has a range of 100 yards. As with all persistent effects, this duration cannot be extended by concentration.

Statistics

Control Gravity 1 (Accessibility, Only to create zones of zero gravity, -60%; Cannot concentrate to extend duration, -10%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [19] + Control Gravity +9 (Accessibility, Only to create zones of zero gravity, -60%; Cannot concentrate to extend duration, -10%; Does not increase area of effect, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [81]. Additional levels add Control Gravity +1 (Accessibility, Only to create zones of zero gravity, -60%; Cannot concentrate to extend duration, -10%; Only increases area of effect, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [9].

Archmagister's Counsel

Understanding how to generate zero-G zones provides an invaluable advantage in disabling enemy formations, creating aerial escape routes, or turning fortified positions into chaotic deathtraps for those unprepared for true weightlessness.

Source Spell

Dispel Gravity

Source Spell Types

Gravity Spells

Falling Sky

11 points for level 1 + 2.5 points/additional level*.

Battlefield Zones & Fields, Gravity

Keywords

Area, Control, Damage, Defense, Healing, Leveled

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

Instantaneous.

Description

This spell instantaneously escalates air pressure within a 2-yard radius to crushing levels, inflicting 1d crushing damage. Further levels expand the area of effect for 2.5 points per level. Those caught within suffer deafness and stunning proportional to the damage, and no amount of 'Pressure Support' will save them. Aim this using Innate Attack (Gaze).

Statistics

Crushing Attack 1d (Area Effect, 2 yards, +50%; Environmental, Air, -5%; Side Effect, Deafness, Margin-Based, +35%; Side Effect, Stunning, +50%; Sorcery, -15%; Variable, Area, +5%) [11]. Further levels add Area Effect (+50%) to the advantage [+2.5*]. * Calculate the total cost, then round up.

Archmagister's Counsel

You can use this to clear a packed ambush point, or even just to silence particularly annoying court musicians mid-symphony. It’s effective, and honestly, the screams will be much more pleasant than a poorly played lute.

Source Spell

Falling Sky

Source Spell Types

Artillery Spells

Gravity Crush

28.5 points/level*.

Forced Movement & Restraint, Gravity

Keywords

Control, Damage, Debuff, Defense, Malediction, No-Signature, Resisted-HT, Travel

Casting Roll

IQ.

Range

Unlimited.

Duration

Instantaneous.

Description

This brutal manipulation of the Lattice applies a focused gravity field to a subject, crushing or vibrating their internal organs. For each level of this spell, the target suffers 2d crushing damage, with no accompanying knockback. The target may resist this dire effect with a HT roll.

Statistics

Crushing Attack 2d (Based on HT, +20%; Based on IQ, Own Roll, +20%; Malediction 2, +150%; No Knockback, -10%; No Signature, +20%; Sorcery, -15%) [28.5/level*]. * Calculate the total cost, then round up.

Archmagister's Counsel

This brutal method for dismembering your enemies from the inside out is far more efficient than any blade, so long as your 'Gifted' can manage the power. A wise leader uses such tools to remove threats, not merely wound them.

Source Spell

Gravity Crush

Source Spell Types

Gravity Spells

Gravity Push

34.5 points/level*.

Forced Movement & Restraint, Gravity

Keywords

Control, Damage, Debuff, Defense, Malediction, No-Signature, Resisted-HT, Travel

Casting Roll

IQ.

Range

Unlimited.

Duration

Instantaneous.

Description

This Sorcery conjures a focused gravitational wave, instantly pushing the target in a chosen direction, even skyward. It inflicts 2d of knockback damage per level. The cost is 34.5 points per level, rounded up, for an instantaneous effect with unlimited range, resisted by HT.

Statistics

Crushing Attack 2d (Based on HT, +20%; Based on IQ, Own Roll, +20%; Directional Knockback, +100%; Malediction 2, +150%; No Signature, +20%; No Wounding, -50%; Sorcery, -15%) [34.5/level*]. * Calculate the total cost, then round up.

Archmagister's Counsel

A fine way to clear unruly commoners from a royal procession, or, with sufficient power, to send a particularly annoying 'ally' plummeting from the walls of a castle. The Lattice doesn't care if you call it polite persuasion or strategic repositioning.

Source Spell

Gravity Push

Source Spell Types

Gravity Spells

Gravity Tolerance

17 points or more.

Speed, Haste, and Handling, Gravity

Keywords

Buff, No-Signature, Travel

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

Three minutes.

Description

This Lattice manipulation allows a subject to operate effectively under varying gravitational conditions. For every 17 energy points invested, the subject gains a base tolerance that mitigates penalties for non-native gravities, typically applying in 0.2G increments as per the "Different Gravity" rules. Additional levels can be purchased for 4.5 energy points each, enhancing this tolerance further. This spell has no overt magical signature and is delivered via an Innate Attack (Gaze) from up to 100 yards, lasting three minutes.

Statistics

Affliction 1 (HT; Advantage, Gravity Tolerance 1, +50%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [17]. Additional levels add further Gravity Tolerance to the Advantage enhancement [+4.5]. Note: Each level of “Gravity Tolerance” is Improved G-Tolerance (Magical, -10%) [4.5].

Archmagister's Counsel

Never be caught flat-footed in a campaign on a foreign world. A smart leader ensures their key personnel are always adjusted to the local physics. Knowing how to grant this allows your agents to function, and knowing how to spot it allows you to identify enemy infiltrators who are too comfortable where they shouldn't be.

Source Spell

Gravity Tolerance

Source Spell Types

Gravity Spells

Increase Gravity

54 points for level 1 + 9 points/additional level.

Gravity

Keywords

Area, Control, Persistent

Casting Roll

IQ.

Range

100 yards.

Duration

10 seconds.

Description

This working increases the gravitational pull within a specified area (100 yards range, 10-second duration). Each level of this spell increases the effective gravity. The initial casting costs 54 points to establish a level 1 gravity increase, with subsequent levels costing 9 points per additional level. Remember, the Lattice doesn't care if you call it "sorcery" or "gravity magic"; it just responds to the raw power.

Statistics

Control Gravity 5 (Accessibility, Only to increase gravity, -60%; Cannot concentrate to extend duration, -10%; Only to increase area, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [45] + Control Gravity 1 (Accessibility, Only to increase gravity, -60%; Cannot concentrate to extend duration, -10%; Does not increase area, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [9/level].

Archmagister's Counsel

A tactical genius can use this to turn a battlefield into a quagmire, making light cavalry feel like plate-armored knights. It’s an excellent way to slow a charging enemy or force them to abandon heavy siege equipment.

Source Spell

Increase Gravity

Source Spell Types

Individual Spell

Measure Gravity

1 point.

Readings & Analysis, Gravity

Keywords

Information

Casting Roll

None.

Range

Self.

Duration

Instantaneous. Tells the caster the local gravity in Gs or whatever measure he is used to.

Description

This is less a spell and more a mundane observation, albeit one achieved through Sorcery rather than clunky instruments. With a mere 1 point commitment, you instantly ascertain the local gravitational constant, expressed in whatever units you find most useful. There is no roll for this, as you're not so much manipulating the Lattice as you are simply asking it for a value.

Statistics

Accessory (Accelerometer; Sorcery, -15%) [1].

Archmagister's Counsel

Understanding the gravity of a new world dictates architecture, siege engine efficacy, and even how your knights will fight. This isn't magic; it's basic reconnaissance for any expedition.

Source Spell

Measure Gravity

Source Spell Types

Individual Spell

Personal Astral Vision

13 points.

Senses & Perception, Ways, Passage, and Travel, Spirits, Wards, and the Dead, Gravity

Keywords

Information, Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This manipulation of the Lattice grants the caster the permanent ability to perceive typically invisible and insubstantial entities. This includes, but is not limited to, ghosts and individuals under the influence of Ethereal Body, Projection, or Astral Trip spells. It is an investment of 13 character points.

Statistics

See Invisible (Insubstantial; Sorcery, -15%) [13].

Archmagister's Counsel

Your scouts often miss threats because they lack this perception. A properly equipped agent, whether wizard or sorcerer, should always be able to see who—or what—is truly there, rather than relying on guesswork.

Source Spell

Personal Astral Vision

Source Spell Types

Personal Gate and Gravity Spells

Personal Easy Rider

1 point.

Ways, Passage, and Travel, Gravity

Keywords

Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This manipulation of The Lattice makes the caster inherently easier to move through various planes, times, or locations. All attempts to teleport, time travel, or plane shift you gain a +1 bonus to their effectiveness rolls. The effect is persistent and lasts until consciously dismissed.

Statistics

Easy Rider (Sorcery, -15%) [1].

Archmagister's Counsel

If you must travel far and fast, this little trick might just shave a few hours—or even years—off the journey. Practicality, not parlor tricks, wins wars.

Source Spell

Personal Easy Rider

Source Spell Types

Personal Gate and Gravity Spells

Personal Ethereal Body

76 points or 156 points.

Ways, Passage, and Travel, Body Forms, Limbs, and Alteration, Souls, Possession, and Bindings, Gravity

Keywords

Damage, Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This Lattice-work renders the caster intangible, allowing passage through solid objects and movement without sound. The 'Personal Ethereal Body' effect is Insubstantiality (Can Carry Objects, Light Encumbrance, +20%; No Vertical Move, -10%; Sorcery, -15%) [76]. An improved version adds Affects Substantial, +100% to Insubstantiality [+80].

Statistics

Insubstantiality (Can Carry Objects, Light Encumbrance, +20%; No Vertical Move, -10%; Sorcery, -15%) [76]. The improved version adds the Affects Substantial, +100% to Insubstantiality [+80].

Archmagister's Counsel

A fine way to bypass defenses, provided the practitioner remembers that 'no vertical move' means no flying – a common mistake from those who forget the fundamental limits of even the most clever Lattice manipulations.

Source Spell

Personal Ethereal Body

Source Spell Types

Personal Gate and Gravity Spells

Personal Gravity Tolerance

5 points or more.

Ways, Passage, and Travel, Gravity

Keywords

Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This Lattice manipulation, costing 5 or more points, renders the caster immune to the usual penalties associated with non-native gravitational fields. The effect is 'Self' only and 'Indefinite.' No casting roll is required; the cost simply buys off the discomfort. Essentially, you acquire levels of "Improved G-Tolerance" for 4.25 character points per level, allowing you to ignore the standard 0.2G increments of penalty.

Statistics

Improved G-Tolerance (Sorcery, -15%) [4.25/level].

Archmagister's Counsel

Understanding how to manage gravity, not just on your person but across a vessel, can turn impossible expeditions into mere voyages. Don't let your sorcerers get caught flat-footed when campaigning on a world with a 'thicker' pull; it's bad for morale and worse for war.

Source Spell

Personal Gravity Tolerance

Source Spell Types

Personal Gate and Gravity Spells

Personal Hypervision

13 points.

Senses & Perception, Ways, Passage, and Travel, Gravity

Keywords

Information, Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This manipulation of the Lattice grants the caster the ability to perceive four spatial dimensions, allowing sight within hyperspace. It is the sensory component of navigating the impossible.

Statistics

See Invisible (Hyperspatial; Sorcery, -15%) [13].

Archmagister's Counsel

Understanding hyperspace is paramount for strategic advantage. Granting your scouts Personal Hypervision ensures they are not blind in an unseen dimension, preventing costly ambushes from those who consider it their personal domain.

Source Spell

Personal Hypervision

Source Spell Types

Personal Gate and Gravity Spells

Personal Jump

2.5 points/level.

Ways, Passage, and Travel, Gravity

Keywords

Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This manipulation of the Lattice increases your effective Basic Move by 2 per level, applying solely to the calculation of your jumping distance. It's a focused enhancement, not a general speed boost.

Statistics

Basic Move 2 (Only to determine jumping distance, -60%; Sorcery, -15%) [2.5/level].

Archmagister's Counsel

While this won't make your troops run faster, a few levels of this on your shock troops could make an unexpected breach of enemy lines quite devastating. The enemy won't expect such high-reaching maneuvers.

Source Spell

Personal Jump

Source Spell Types

Personal Gate and Gravity Spells

Personal Light Tread

10 points.

Ways, Passage, and Travel, Radiance, Sight, and Reflection, Gravity

Keywords

Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This manipulation of the Lattice allows the user to exert negligible pressure while moving, thereby eliminating visible tracks. The effect is persistent and self-targeting, costing 10 points to maintain indefinitely, and requires no discrete casting roll.

Statistics

Unusual Training (Light Walk, no Stealth bonus) [1] + Light Walk (H) DX [4] modified with Cosmic, No die roll required, +100% and Sorcery, -15% for a final cost of 10 points.

Archmagister's Counsel

A Lord's scout who leaves no trace is more valuable than a company of blustering guards. Forget how the 'magic' works; focus on the fact that your rivals <i>won't</i> know where your agents have been.

Source Spell

Personal Light Tread

Source Spell Types

Personal Gate and Gravity Spells

Personal Mass Sense

35 points.

Detection & Appraisal, Ways, Passage, and Travel, Gravity

Keywords

Information, Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This innate manipulation of the Lattice grants Detect Matter (Reflexive, +40%; Short-Range 1, -10%; Sorcery, -15%) [35], allowing the user to perceive their surroundings through gravitational mass. Navigate your environment with ease; significant changes in mass are noticed with a successful Sense roll.

Statistics

Detect Matter (Reflexive, +40%; Short-Range 1, -10%; Sorcery, -15%) [35].

Archmagister's Counsel

A fine way to ensure your agents are not blundering about in the dark. It is irrelevant whether they call it 'Sorcery' or 'Wizardry'; all that matters is they don't walk into a pitfall you could have avoided.

Source Spell

Personal Mass Sense

Source Spell Types

Personal Gate and Gravity Spells

Personal Resist Gravity

4.75 points/level.

Resistances & Immunities, Ways, Passage, and Travel, Gravity

Keywords

Damage, Defense, Malediction, Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This manipulation of the Lattice grants you and your gear damage resistance against gravity-based attacks. For each level of this spell, your DR increases by 1, cumulative with existing armor, specifically against gravity-based effects such as 'Gravity Crush' or graviton beams. Costs 4.75 points per level for indefinite duration.

Statistics

Damage Resistance 1 (Force Field, +20%; Limited, Gravity, -60%; Malediction-Proof, +50%; Sorcery, -15%) [4.75/level].

Archmagister's Counsel

Understand that the Lattice allows for more than just brute force. A shrewd Lord knows that defense is as crucial as offense, especially when dealing with the increasingly common gravity-based 'surprises.' Protection from such things keeps your assets (and your person) intact.

Source Spell

Personal Resist Gravity

Source Spell Types

Personal Gate and Gravity Spells

Personal Selective Gravity

71 points.

Ways, Passage, and Travel, Gravity

Keywords

Defense, Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This innate manipulation allows the caster to selectively ignore or embrace local gravitational forces and gravity-based abilities affecting them. It's an internal command, not an external field, rendering the user immune to others' attempts to manipulate their personal gravity, whether they be wizardly wards or sorcerous entanglements. The effect is personal, indefininte, and costs 71 points.

Statistics

Static (Gravity; Discriminatory, +150%; Sorcery, -15%) [71].

Archmagister's Counsel

Your royal guards who patrol high towers or treacherous mountain passes would benefit immensely from this; a slip becomes a mere inconvenience, not a fatal plunge. The Guild would call it 'defying physics'; I call it practical safety.

Source Spell

Personal Selective Gravity

Source Spell Types

Personal Gate and Gravity Spells

Personal Slow Fall

11 points.

Ways, Passage, and Travel, Gravity

Keywords

Damage, Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This manipulation of the Lattice automatically reduces any fall by five yards, akin to a flawless Acrobatics check. Furthermore, a successful DX roll allows the subject to halve the remaining damage from that fall. The effect persists indefinitely.

Statistics

Catfall (Feather Fall, +20%; Sorcery, -15%) [11].

Archmagister's Counsel

Ensure your spies, or perhaps the crown prince, are tutored in this. A sudden descent from a high wall is less likely to be fatal when the Lattice is bent to your will, allowing for more daring escapes and less inconvenient splats.

Source Spell

Personal Slow Fall

Source Spell Types

Personal Gate and Gravity Spells

Personal Spatial Stability

26 points.

Ways, Passage, and Travel, Gravity

Keywords

Damage, Defense, Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

The caster anchors themselves in the very fabric of space, rendering them immune to all forms of spatial manipulation, including teleportation and other such Guild tricks. This effect is persistent and indefinite, costing 26 points to establish.

Statistics

Static (Space-Based Abilities; Sorcery, -15%) [26].

Archmagister's Counsel

This spell is essential for any Lord who wishes to conduct serious business without the constant threat of some upstart Wizard — or Sorcerer — dragging them across the continent uninvited. A true anchor against spatial mischief.

Source Spell

Personal Spatial Stability

Source Spell Types

Personal Gate and Gravity Spells

Personal Wallwalker

17 points.

Ways, Passage, and Travel, Gravity

Keywords

Persistent, Travel, Utility

Casting Roll

None.

Range

Self.

Duration

Indefinite.

Description

This effect allows the caster to adhere to and traverse vertical surfaces and ceilings at will, maintaining position without effort. It is a persistent manipulation of the Lattice, offering indefinite duration once established.

Statistics

Clinging (Sorcery, -15%) [17].

Archmagister's Counsel

A sorcerer who can scale walls and ceilings unimpeded is a formidable scout or assassin, gaining unparalleled access to fortified structures. An effective tactic is to combine this with a silence spell to nullify any noise from movement.

Source Spell

Personal Wallwalker

Source Spell Types

Personal Gate and Gravity Spells

Redirect Gravity

375 points.

Gravity

Keywords

Area, Control, Persistent

Casting Roll

IQ.

Range

100 yards.

Duration

10 seconds.

Description

This working redirects gravity within a 100-yard area, causing creatures and objects to fall in a new, chosen direction. The effect is persistent for 10 seconds. Refer to the 'Different Gravity' principles for specifics on altering gravitational vectors. Note: This particular manipulation of the Lattice cannot be sustained through concentration, nor does its power increase the affected area. It is focused solely on redirection.

Statistics

Control Gravity 5 (Accessibility, Only to redirect gravity, -30%; Cannot concentrate to extend duration, -10%; Only to increase area, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [75] + Control Gravity 20 (Accessibility, Only to redirect gravity, -30%; Cannot concentrate to extend duration, -10%; Does not increase area, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [300].

Archmagister's Counsel

Understanding how to shift the very ground beneath your enemy's feet is far more valuable than simply making them lighter. A collapsing wall becomes a strategic weapon when you can aim it.

Source Spell

Redirect Gravity

Source Spell Types

Individual Spell

Reduce Gravity

54 points for level 1 + 9 points/additional level.

Alteration, Growth, and Other Transmutations, Gravity

Keywords

Area, Control, Persistent

Casting Roll

IQ.

Range

100 yards.

Duration

10 seconds.

Description

This is a direct manipulation of the Lattice's gravitational constant within a specified area. For every 9 points invested past the initial 45, the controlled area's radius is doubled. The effect lasts 10 seconds, and it is persistent; concentration is not required to maintain it, only to apply it. See the 'Different Gravity' chapter for the specific effects of reduced gravity on those within the area.

Statistics

Control Gravity 5 (Accessibility, Only to reduce gravity, -60%; Cannot concentrate to extend duration, -10%; Only to increase area, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [45] + Control Gravity 1 (Accessibility, Only to reduce gravity, -60%; Cannot concentrate to extend duration, -10%; Does not increase area, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [9/level].

Archmagister's Counsel

A clever lord uses this not for levitation, but for strategic disruption. Imagine a cavalry charge suddenly finding their mounts barely able to gain purchase, or an enemy siege engine becoming a useless, floating hulk. It’s not about flight; it’s about making the enemy's world unstable.

Source Spell

Reduce Gravity

Source Spell Types

Individual Spell

Resist Gravity

17 points for level 1 + 5 points/additional level.

Resistances & Immunities, Gravity

Keywords

Buff, Damage, Defense, Malediction, No-Signature

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

Three minutes.

Description

This manipulation of the Lattice grants the subject immunity to gravity-based attacks, including those from 'Gravity Crush' or graviton beams. The spell increases their Damage Resistance by the spell's level, up to DR 3 for level 3, stacking with existing armor. Casting costs 17 points for level 1, plus 5 points per additional level, lasting three minutes within 100 yards.

Statistics

Affliction 1 (HT; Advantage, Resist Gravity 1, +50%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [17]. Additional levels add further Resist Gravity to the Advantage enhancement [+5]. Note: Each level of “Resist Gravity” is Damage Resistance 1 (Force Field, +20%; Limited, Gravity, -60%; Magical, -10%; Malediction-Proof, +50%) [5].

Archmagister's Counsel

While the Guild frets over 'proper' defenses, ensuring your forces can withstand the Lattice's crushing embrace is simply good strategy. A King's guard who can ignore the enemy's gravitational tricks is a guard who wins the field, not a guard who splatters upon it.

Source Spell

Resist Gravity

Source Spell Types

Individual Spell

Reverse Gravity

275 points.

Gravity

Keywords

Area, Control, Defense, Persistent

Casting Roll

IQ.

Range

100 yards.

Duration

10 seconds.

Description

This working inverts the very connection to the Lattice that anchors objects, causing everything within the affected 10-yard radius to fall skyward. The effect persists for 10 seconds, but the duration cannot be extended through concentration. One cannot increase the area of effect once cast; it is a single, decisive wrench in the world's fabric.

Statistics

Control Gravity 5 (Accessibility, Only to reverse gravity, -50%; Cannot concentrate to extend duration, -10%; Only to increase area, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [55] + Control Gravity 20 (Accessibility, Only to reverse gravity, -50%; Cannot concentrate to extend duration, -10%; Does not increase area, -50%; Persistent, +40%; Ranged, +40%; Sorcery, -15%) [220].

Archmagister's Counsel

You wish to clear an entrenched position? Send their heavy infantry into the clouds. There's no honor in a fair fight when you can make gravity fight for you.

Source Spell

Reverse Gravity

Source Spell Types

Individual Spell

See Gravity

17 points.

Gravity

Keywords

Buff, Information, No-Signature

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

Three minutes. Gravity fields are revealed to the subject’s eyes. He can even see gravitational anomalies through walls.

Description

Through a direct manipulation of the Lattice, this 17-point Sorcery bestows upon the subject the ability to visually perceive gravitational fields and anomalies within a 100-yard radius. The effect, lasting three minutes, is so profound that even stone walls cannot obscure this sight. It is, to put it plainly, making the invisible visible.

Statistics

Affliction 1 (HT; Advantage, See Gravity, +50%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [17]. Note: “See Gravity” is Detect Gravity (Cannot Analyze, -10%; Magical, -10%; Reflexive, +40%; Vision-Based, -20%) [5].

Archmagister's Counsel

This trivial lattice-work allows a commander to identify traps or structural weaknesses invisible to the uninitiated, giving them an unmistakable advantage in siege warfare or urban combat.

Source Spell

See Gravity

Source Spell Types

Individual Spell

Seek Gravity

13 points.

Seekers & Trackers, Gravity

Keywords

Information

Casting Roll

Per. Use IQ for analysis.

Range

Unlimited.

Duration

Instantaneous. After casting, the GM rolls against the sorcerer’s Per, with a penalty based on the distance to the nearest gravitational anomaly. Use the long-distance modifiers. If successful, the caster knows the exact distance and direction to the anomaly, and may make a follow-up IQ roll (at no penalty) to learn basic details about it. The caster can also specify that he is looking for a specific sort of gravity (1G, not 1G, higher than local, directional, etc.). Any known gravitational anomalies may be excluded if the mage specifies them before casting.

Description

This Lattice manipulation instantly reveals the precise distance and direction to the nearest gravitational anomaly. Casting requires a Perception roll, subject to long-distance penalties. Upon success, a follow-up IQ roll, made without penalty, can reveal basic details about the anomaly. The caster can specify the type of anomaly sought (e.g., higher than local, directional), and also exclude known anomalies, ensuring they only find what's truly new or unexpected.

Statistics

Detect Gravitational Anomaly (Long-Range 1, +50%; Precise, +100%; Selective Effect, +20%; Sorcery, -15%) [13].

Archmagister's Counsel

Understanding the gravity of a situation, both literally and figuratively, is crucial for strategists. This spell points directly to hidden threats or lucrative opportunities that influence the very ground beneath your enemies' feet, a most direct path to tactical advantage regardless of how the Lattice is plucked.

Source Spell

Seek Gravity

Source Spell Types

Individual Spell

Selective Gravity

84 points.

Gravity

Keywords

Buff, Defense, No-Signature

Casting Roll

None. Use Innate Attack (Gaze) to aim.

Range

100 yards.

Duration

3 minutes.

Description

This manipulation of the Lattice grants a subject complete control over their interaction with gravity and all related abilities for a duration of 3 minutes. Costing 84 points, it simply bestows the 'Selective Gravity' advantage, allowing the subject to ignore or be affected by gravity at will. There is no casting roll; rather, the Sorcerer must aim with Innate Attack (Gaze) at a range of 100 yards.

Statistics

Affliction (HT; Advantage, Selective Gravity, +720%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [84]. Note: “Selective Gravity” is Static (Gravity; Discriminatory, +150%; Magical, -10%) [72].

Archmagister's Counsel

This isn't about defying gravity; it's about making gravity defy *others*. Imagine your elite skirmishers ignoring sticky floors, or your Royal Guard shrugging off a Wizard's Earthbound spell. A wise commander embraces every advantage, regardless of its source on The Lattice.

Source Spell

Selective Gravity

Source Spell Types

Individual Spell